Half-Life 2 was followed by a free extra level, Lost Coast (2005), and the episodic sequels Episode One (2006) and Episode Two (2007). Valve released a deathmatch mode in 2004. It won 39 Game of the Year awards, and has been cited as one of the best games of all time.
Half-Life 2 was released on Novemand received acclaim for its advanced physics, animation, sound, AI, graphics, and narrative. A year before release, a hacker stole an unfinished version and leaked it online. Valve announced Half-Life 2 at E3 2003 and released it through its new distribution service Steam after delaying it by over a year. Valve president Gabe Newell set his team the goal of redefining the FPS genre, focusing on advanced physics systems and non-player characters.
Development lasted five years and cost US$40 million. The game was created using Valve's Source engine, which was developed at the same time. Set roughly twenty years after the first game, players control Gordon Freeman as he joins a resistance movement to liberate the Earth from the control of an alien empire called the Combine. Like the original Half-Life (1998), it combines shooting, puzzles, and storytelling, and adds features such as vehicles and physics-based gameplay. Half-Life 2 is a 2004 first-person shooter game developed and published by Valve.